DnD Story #155 – Krepia: Lost at Sea


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2 points

To give you all some back story, Krepia is a Pathfinder campaign that I’ve been playing for almost three years now. I am also the last original PC from when the group was first formed and put together. I play an Elven Druid, recently Level 10, named Thowan with a wolf Animal companion named Accalia. Our current party at the time consisted of a human Druid named Thunder, a human Samurai named Michio, and a half-elf half dwarf Cleric named Lialda. 

Our party had recently just seized a stronghold on an island off the West coast of the elven kingdom. Not only were we able to take out the pirates working out of that hideout, but we were able to take it over as a base of our own. Due to the size of their operation as well, the elven queen had given us a portion of the goods recovered (let’s just say we have way more money than we know what to do with now). On top of all that though, we were able to recover the ship of the pirates, taking it as our own to sail the great vast sea!

We head off south, following the western coast of the continent, intent on reaching one of the southern islands. Our first stop however is a coastal town named Collen Cove (since its still in elven lands and we get free docking đŸ˜€ ). Along the way our Samurai, operating as captain of the boat, rolled both a 3 and a 2 on his Profession Sailor rolls, causing us to go way off course over two days. At the end of the second day, our ship was between three islands of the southwestern shores and we ended up staying there for the night.

Next thing we know, our characters are waking up in the middle of a bog. Swamp and trees all around us. Sounds are muffled, and there is fog on all sides of us making it hard to see. We’re also currently all seperated, having no idea where each of us are. Now whats really cool about this session, is our campaign is currently being played on Roll20, allowing the GM to play whatever sounds and music that he wants to give atsmophere. 

Currently for this session, its just the two druids and the samurai who are lost in his bog (the Cleric couldn’t make it). We’re all dressed in our pajamas, so the other two decide to brandish themselves a couple of weapons by breaking off the limbs to dead trees to make effective quarterstaffs. Now my character has been around for a while, and he knows something is magic when he sees it.

Me: I cast Detect Magic

GM: Will Save
Me: Will save? *rolls*

GM: You cast detect magic, and you are blind now for two minutes.

Me: What? Why?
GM: Well, when you cast detect magic, EVERYTHING in the area lit up, and it was so overwelmingly bright that you cannot open your eyes to see properly for two minutes.

Okay, magic. Lots of it.

Our characters end up wandering around for a bit, before we all miracurasly end up at the same place, a dead tree laying down in the middle of this swamp. Its then that my character learns that Thunder had counted the rings on the dead tree, and it was over 240 years old. (Unknown to my character, Thunder had also wondered if he still had the half of a “deck of many things” and when he reached into his pocket, had a full deck now). We decide that it’d be better if we split up again, and if we find anything, meet back at the dead tree so we can get out of this area together. Both druids go off together, while the Samurai heads off another direction.

While we’re split up, the Samurai ends up finding what looks like a giant dead spider, and holding his measly quarterstaff, he wishes to himself, “You know, I really wish I had my swords about now.”.

GM: Will Save

Michio: *rolls*

GM: Your swords rise up out of the bogs and return to your hands.

Michio: I wish I had my armor as well. *rolls*

GM: Suddenly your armor appears on you, you are now fully equipped for combat.

Meanwhile, Thowan and Thunder and wandering around, just trying to fill out our map (since we were using advanced fog of war) so that we can make sure we didn’t miss a single square on the map. We hadn’t discovered much, and decided to start heading back the direction we though Michio would be in. 

We eventually run into him, and seeing how he’s now fully armored and has weapons, We asked him where he got the swords and armor.

Samurai: Well I wish for it!

Me: Hmm, I wonder what would happen if we- *disappears*

(*Out of game*

Me: Hmm, I wonder what would happen if we wished we were out of here.

GM: Will Save Please

Me: *rolls in private with a 26*)

Now this entire time, while we’ve been searching this swamp and trying to figure out the way out, we’ve been hearing a voice mixed in with the audio track. We were pretty sure it was part of the music, till it was suddenly said three times in a row. 

Thunder: Yeah, well I wish I could see you!
GM: Will Save

Thunder: *rolls*

GM: You suddenly get a flash of this huge creature that seems to be floating in your direction. Its about twenty feet wide. (We would later learn this was a Shadow Demon).

Thunder: okay, okay, I wish we were out of here *rolls*

GM: Your still there.

Michio: I wish we were on the boat!

Me (out of game): No! No! You gotta be more specific than that if its a wish!

GM: *chuckles and puts a boat under the both of them* (out of game, he shares with me via a PM, that the DC to get is 25)

Thunder and Michio then proceed to roll Will Saves back and forth, each wishes that they were both out of there. Now, what killed me, is the fact that they kept getting 24s back and forth. It wasn’t until one of them finally got above the DC 25, that the Shadow Demon was then climbing over the side of the boat, looking to take each of them down.

We each woke up the next morning, a little shaken but eventually talked about the encounter, realizing we’d all experienced the same dream. It was also here, that we checked our gear, and everything we’d wished for had changed something in reality. Michio’s armor and swords were made out of a stronger material, Thunder had 22 cards in his Deck of Many Things instead of 11, and I’m sure out of Pity for missing out on something like this now twice, my Masterwork bow was given an enchantment bonus.

Overall, it was a nice side adventure and got us some sweet editions to our gear.


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